- denshattack levels: There are over 60 levels spread across 8 distinct regions and 46 Japanese prefectures.
- Medal System: Each level features separate medals for Score, Time, and Dare objectives.
- Progression Strategy: Complete the story route first to unlock better trains before chasing high-score medals.
- Core Mechanic: Master the Charged Jump and Drift-Release to maintain momentum through complex rail layouts.
- Regional Bosses: Every major region concludes with a massive boss encounter that tests mechanics learned in that chapter.
Regional Overview: Navigating the 60+ denshattack levels
The world of Denshattack! is a vibrant, dystopian reimagining of Japan, where the railway network is your playground. The game features more than 60 denshattack levels designed to test your reflexes and creativity. These stages are divided into eight primary regions, starting from the sunny tracks of southern Kyushu and culminating in the snowy plains of Hokkaido.
Video Highlights:
- Detailed look at the urban rail layouts in the Metropolis chapters.
- Demonstration of high-speed drifting through the Fukuoka routes.
- Preview of the verticality found in late-game Hokkaido stages.
Each region introduces unique environmental hazards and aesthetic themes. While early levels focus on basic lane switching and jumping, later stages incorporate wall rides, complex grind sequences, and high-altitude rail transitions that require precise timing.
| Region | Primary Theme | Number of Prefectures | Key Hazard |
|---|---|---|---|
| Kyushu | Tropical / Coastal | 7 | Low-hanging signs |
| Chugoku | Industrial Hubs | 5 | Moving cargo cranes |
| Kansai | Neon Metropolis | 2 | Vertical rail stacks |
| Chubu | Mountain Passes | 9 | Falling rock debris |
| Kanto | Cyber-Tokyo | 1 | High-speed rival traffic |
| Tohoku | Rural Landscapes | 6 | Dense forest visibility |
| Hokkaido | Arctic Tundra | 1 | Icy rails / Low grip |
Don't just stick to the main rails. Many denshattack levels contain hidden "Dare" branches that offer higher score multipliers and collectible stickers, though they are significantly more dangerous.
Chapter Walkthrough: From Kyushu to Hokkaido
The campaign is structured into nine narrative chapters. As Emi, you must navigate these denshattack levels to reclaim the tracks from rival gangs like the Dashing Queens and the Miraidō corporation. Success requires more than just reaching the finish line; you must master the "Tricktionary" to satisfy the demanding medal requirements of each stage.
The Awakening (Chapters 1-2)
Focus on learning the fundamentals in Kyushu. Master the Drift to carry speed through corners and the Charged Jump to clear large gaps. Use these early stages to bank easy Score medals.
The Urban Stretch (Chapters 3-5)
As you enter the Metropolis (Osaka and Tokyo), the levels become vertically oriented. You will need to switch tracks mid-air to reach high-value grind rails and avoid street-level obstructions.
Rival Territory (Chapters 6-7)
These levels introduce pursuit sequences. You aren't just racing the clock; you are dodging attacks from rival trains. Use Ground Pounds to drop onto rivals and disable them.
The Final Push (Chapters 8-9)
The Hokkaido stages are the ultimate test. Combining high speed with narrow landing zones, you must chain Manuals between jumps to keep your combo alive across the entire level.
Trying to get the Time, Score, and Dare medals in a single run is nearly impossible on your first try. Focus on one objective per run to maximize your efficiency and reduce frustration.
| Medal Type | Primary Requirement | Best Train Type | Strategy Tip |
|---|---|---|---|
| Time | Reach the goal under the limit | High Acceleration | Use drift-boosts on every corner |
| Score | Reach the target point total | High Trick Multiplier | Chain grinds into manuals |
| Dare | Complete specific stunt tasks | Balanced Handling | Look for "!" signs on side rails |
Mastering the Mechanics: Tricks and Combos
To dominate the leaderboards in the various denshattack levels, you must understand the scoring system. Every trick you perform adds to a multiplier that resets if you crash or land poorly. The key to high scores is "banking" your combo by landing with your wheels perfectly aligned to the track.
Aerial Tricks
- Inputs: Right Stick motions
- Effect: Builds base score
- Risk: High (Crash on landing)
Grinding
- Inputs: Land on thin rails
- Effect: Maintains multiplier
- Risk: Medium (Narrow targets)
Manuals
- Inputs: Left Stick Up/Down
- Effect: Connects jumps
- Risk: Low (Balance required)
| Control Action | Xbox Controller | PlayStation | PC Keyboard |
|---|---|---|---|
| Jump (Charge) | RT | R2 | Space / Mapped Key |
| Drift | LT | L2 | Shift / Mapped Key |
| Trick Input | Right Stick | Right Stick | Arrow Keys / IJKL |
| Manual | Left Stick (Y-axis) | Left Stick (Y-axis) | W / S Keys |
| Ground Pound | LT + RT | L2 + R2 | Mapped Combo |
Always end a long trick chain with a Ground Pound if you are overshooting your landing zone. It forces the train downward instantly, ensuring you hit the rail and bank those points.
Boss Battle Strategies: Regional Gatekeepers
Every major set of denshattack levels concludes with a boss. These aren't standard races; they are pattern-recognition puzzles that utilize the mechanics you've just learned. For example, the Chapter 1 boss, Yoshie, requires you to use rail switching to avoid her massive mecha-punches.
Boss Encounter Checklist:
- Observe the first attack cycle without attacking
- Identify which rails are 'safe zones' during shockwaves
- Equip a train with high durability for first attempts
- Use Ground Pounds on exposed glowing weak points
- Maintain a small combo to keep your speed up
| Boss Name | Region | Main Mechanic | Counter Strategy |
|---|---|---|---|
| Yoshie | Kyushu | Rail Switching | Dodge punches, then grind her arms |
| Moving Castle | Chugoku | Route Reading | Stay on the highest rail possible |
| Mechanical Worm | Kansai | Jump Timing | Jump over the body segments |
| Rival Army | Kanto | Traffic Control | Use side-swipes to clear the lane |
Defeating a boss typically unlocks a new region on the map and a unique "Boss Skin" for your train collection. These skins are purely cosmetic but signify your mastery over that chapter.
Garage and Customization: Choosing the Right Ride
Not all trains are created equal. As you progress through more difficult denshattack levels, you will unlock over 30 different trains inspired by real Japanese railway history. Some are built for speed, while others offer better air control for technical trick stages.
- Sticker Sets: Earned by completing Dares or finding hidden collectibles in levels.
- Creator Skins: Special collaborations (e.g., Ironmouse, 2 Mello) available via input codes at the Castle Sticker Shop.
- Performance Stats: Each train has hidden modifiers for drift friction, jump height, and manual balance windows.
| Train Category | Best Use Case | Key Advantage | Unlock Method |
|---|---|---|---|
| Shinkansen Style | Time Medals | Highest top speed | Chapter 5 Completion |
| Commuter Style | Score Medals | Faster trick animations | Starter / Early Shop |
| Freight Style | Boss Battles | High impact resistance | Side Quest Rewards |
Visit the Garage frequently. New stickers and parts are often unlocked after reaching certain "Reputation" milestones, which are gained by earning medals in any level.
System Requirements and Performance Setup
To ensure the best experience while playing denshattack levels, a stable frame rate is essential. Timing-based jumps and rail switches can be difficult to execute if your performance dips below 60 FPS.
| Feature | Minimum Requirement | Recommended Setup |
|---|---|---|
| OS | Windows 10 64-bit | Windows 11 64-bit |
| Processor | Intel i5-6600K | Intel i5-9600K |
| Memory | 12 GB RAM | 16 GB RAM |
| Graphics | GTX 1050 Ti | GTX 1060 (6GB) |
| DirectX | Version 12 | Version 12 |
If the "Speed Lines" or "Chromatic Aberration" effects make it hard to see the rails in fast levels, you can adjust or disable them entirely in the Video Settings menu.
Frequently Asked Questions
Q: How many denshattack levels are there in the full game?
The game features over 60 levels spread across 8 regions, covering 46 Japanese prefectures. This includes story stages, races, and boss encounters.
Q: Can I replay levels to get better medals?
Yes! In fact, it is recommended. You can return to any previously cleared level from the world map to chase Score, Time, or Dare medals using newly unlocked trains.
Q: What is the 'Tricktionary'?
The Tricktionary is an in-game manual that lists every aerial trick, grind, and manual available. It shows the required inputs and the base score value for each move.
Q: Are there secret levels in Denshattack?
While most levels are visible on the map, certain 'Hidden Prefectures' can only be accessed by completing all Dare objectives in a specific region.