- Denshattack trophy guide: Complete all 39 Steam achievements across 50+ levels and 8 Japanese regions.
- Difficulty rating: Approximately 4/10, depending on your familiarity with trick-platformer mechanics.
- Playthroughs required: Minimum of 1 full story run, followed by level-specific cleanups for medals and collectibles.
- Missable trophies: None. Every stage can be replayed via the world map once unlocked.
- Total completion time: Expect 15-25 hours to reach the 100% milestone.
Achievement Roadmap and Difficulty Breakdown
To successfully navigate the denshattack trophy guide, players must balance high-speed rail navigation with technical trick execution. The game features 39 total achievements, ranging from simple story progression milestones to highly demanding scoring challenges. Because the game allows you to tackle Score, Time, and Dare medals in separate runs, the path to 100% is more about persistence than perfect single-run execution.
| Category | Total Achievements | Estimated Difficulty | Focus Area |
|---|---|---|---|
| Story Progression | 9 | Easy | Complete Chapters 1 through 9 |
| Boss Mastery | 5 | Medium | Defeat specific bosses without failing |
| Skill & Tricks | 10 | Hard | High-score combos and technical chains |
| Collection | 10 | Medium | Unlock all trains, stickers, and regions |
| Completionist | 5 | Medium | Earn all medals and hidden items |
Do not attempt to earn every medal on your first run of a level. Focus on completing the story first to unlock faster trains and better customization options, which make the Time and Score medals significantly easier to obtain later.
The Three-Stage Approach to 100%
Stage 1: Story
- Focus: Complete all 9 chapters.
- Goal: Unlock all 8 regions and the full map of 46 prefectures.
- Benefit: Unlocks the core roster of trains.
Stage 2: Medals
- Focus: Replay levels for Score and Time medals.
- Goal: Master drifting and the combo system.
- Benefit: High reputation unlocks rare stickers.
Stage 3: Cleanup
- Focus: Collect hidden items and Dares.
- Goal: Purchase all remaining trains in the garage.
- Benefit: Final completionist trophies.
Story and Progression Achievements
The backbone of the denshattack trophy guide consists of the 9 chapter-based achievements. These are unmissable and follow Emi’s journey from Kyushu to Hokkaido. As you progress, the complexity of the rail networks increases, introducing more verticality and environmental hazards that require precise lane switching.
| Achievement Name | Requirement | Region Focus | Key Mechanic Taught |
|---|---|---|---|
| Emi's Awakening | Complete Chapter 1 | Southern Kyushu | Lane changes and basic jumps |
| The World Opens Up | Complete Chapter 2 | Fukuoka Routes | Drift-release boosts |
| Perseverance | Complete Chapter 4 | Central Japan | Consecutive obstacle dodging |
| Metropolis Legend | Complete Chapter 5 | Osaka and Tokyo | Wall rides and high routes |
| Blades on the Track | Complete Chapter 8 | Hokkaido Snowfields | High-speed rail switching |
| The Full Force | Complete Chapter 9 | Final Assault | All combined mechanics |
The game features frequent checkpoints. If you are struggling with a specific section of a chapter, use the checkpoints to practice the timing of your jumps and grinds. Crashing does not reset your story progress, only your current combo.
Each chapter introduces a new rival gang and a unique environmental theme. By the time you reach Chapter 9, you will have navigated 46 Japanese prefectures, each offering distinct visual styles and rail configurations. Completing the story is the most efficient way to build the "Reputation" needed to access late-game customization rewards.
Mastering Skill and Trick Trophies
Technical skill achievements represent the most challenging portion of the denshattack trophy guide. These require a deep understanding of the "Tricktionary" and the ability to maintain long combo multipliers using manuals and grinds. The scoring system rewards variety, so repeating the same kickflip will yield diminishing returns.
Essential Trick Mechanics for High Scores:
- Manuals: Use these to bridge the gap between ramps. Hold the Left Stick up or down just before landing.
- Grinds: Landing on a rail automatically starts a grind, which preserves your combo multiplier.
- Ground Pounds: Press both triggers while airborne to land precisely on targets or lower rails.
Charge the Jump
Hold the jump trigger (RT/R2) while approaching a ramp. A full charge provides maximum airtime for multiple tricks.
Execute Trick Chain
Perform directional Right Stick motions immediately after leaving the track. Aim for at least 3 distinct tricks per jump.
Manual on Landing
As the train descends, stop trick inputs and prepare to manual. This keeps the combo active until you reach the next rail.
Bank the Score
Find a flat section of track or a finish line to safely land without crashing, securing the accumulated multiplier.
Greed is the primary cause of failed trophy attempts. It is better to bank a 50,000-point combo than to crash attempting one final trick for 60,000. Always prioritize a clean landing when the rail becomes narrow.
| Achievement | Requirement | Best Level for Attempt | Recommended Train |
|---|---|---|---|
| Combo King | Maintain a x20 multiplier | Trick Park | Any High-Handling train |
| Aerial Artist | Perform a 5-trick chain | Chapter 5: Tokyo Heights | Speed-focused train |
| Manual Master | Manual for 500 meters | Chapter 2: Straightaways | Balanced train |
| Variety Show | Use 10 different tricks in one run | Any long story stage | Technical train |
Boss Battle Achievement Strategies
Boss encounters in Denshattack! are pattern-based mechanic tests. Each boss emphasizes a skill learned in the preceding chapter. To earn the associated trophies, you must recognize attack cycles and exploit short recovery windows.
| Boss Name | Type | Key Trophy | Strategy Summary |
|---|---|---|---|
| Yoshie | Magical-Girl Mecha | Dashing Queen Slayer | Dodge punches/shockwaves, then ground pound. |
| Moving Castle | Mobile Fortress | Castle Crasher | Follow route changes and strike exposed sections. |
| Mechanical Worm | Route Control | Worm Tamer | Avoid body sweeps and counter after full passes. |
| Rival Army | Multi-Train Battle | Gang Leader | Target isolated rivals; avoid being trapped. |
During the Yoshie encounter, the trophy requires you to land three ground-pound strikes during her "stunned" phase. Wait for her to finish a wide punch sequence, then quickly switch to the rail closest to her head to launch your attack.
Bosses typically have three phases. As their health decreases, their attack patterns become faster and combine multiple hazards. For the "Perfect Boss" style achievements, focus entirely on lane switching and survival, only attacking when the boss is completely stationary.
Collection and Customization Completion
The final stretch of the denshattack trophy guide involves the garage and the world map. With over 30 unlockable trains and hundreds of stickers, this is where your accumulated Reputation and Medals come into play.
100% Completion Checklist:
Final Requirements for Platinum/100%:
- Unlock all 30+ playable trains in the garage
- Collect all hidden region-specific stickers
- Earn Gold Medals (Score and Time) on all 50+ levels
- Complete every 'Dare' objective across all 8 regions
- Enter all Creator Skin pack codes at the Castle Sticker Shop
Different trains have unique stats. For the "Time Medal" achievements, use trains with high top speeds. For "Score Medals," choose trains with high trick-multiplier bonuses. Swapping vehicles based on the objective is essential for late-game completion.
| Collectible Type | Total Count | Unlock Method | Gameplay Impact |
|---|---|---|---|
| Trains | 30+ | Story, Medals, and Purchase | Handling/Speed/Scoring stats |
| Sticker Sets | 100+ | Hidden items and Reputation | Visual customization only |
| Creator Skins | 7+ | Input codes at Sticker Shop | Unique themed appearances |
| Medals | 150+ | Level objectives (Score/Time/Dare) | Unlocks final "Legend" train |
The "Sticker Collector" trophy is often the last one earned. Some stickers are hidden in alternate branches of levels that are only accessible by performing a "long charge" jump from a specific hidden ramp. Use the "Dare" hints in the pause menu to find these secret routes.
Denshattack Trophy FAQ
Below are the most common questions regarding the denshattack trophy guide and how to efficiently reach 100% completion.
Q: Are there any missable achievements in Denshattack!?
No, there are no missable achievements. You can access any previously completed level via the world map to clean up missing medals, collectibles, or Dares at any time.
Q: Do I need to earn all three medals in a single run?
No. You can earn the Score, Time, and Dare medals in three separate runs. In fact, it is often easier to focus on one objective at a time to ensure you don't crash or miss a time gate.
Q: How do I unlock the final 'Legend' train?
The final train is unlocked by earning every Gold Medal (Score and Time) and completing every Dare in all 50+ levels across the 8 regions of Japan.
Q: What is the best way to maintain a high combo multiplier?
The key is using 'Manuals' on flat track sections and 'Grinds' on rails. This prevents the combo timer from resetting while you move between ramps and trick opportunities.
If you find the timing for tricks difficult, visit the Trick Park practice area. It allows you to repeat Right Stick motions and landings without the pressure of a ticking clock or rival trains, making the technical trophies much more manageable.